![]() in particular, Elves, Tigrans and Draconians receive substantial benefits from going undead as it covers their racial weaknesses. Especially if you select a race that benefits from their strengths - i.e. Having played Necromancer for awhile now, I actually think they are quite strong. ![]() Fire remains a bit of a weakness but with Embalming and hero auras they can end up with Fire protection although it is hard to gain immunity like they can with spirit.Īll in all, I do not think these are difficulties. This can make undead completely immune to their main weakness when combined with other buffs. I've played games as a Necro where I would hire a Warlord hero simply to have the Blood Brothers 100% spirit resist. Granted Archlich may not occur til much later, but Protection from Light is offered very early. Both of these have the chance to bankrupt a necromancer as their army can grow well beyond their ability to maintain.Īs for Fire and Spirit weakness - these weaknesses are mitigated by Necros with their Protection from Light and Archlich auras. What I think causes the undead economy issue is actually one of their key abilities - ghoul curse, along with Age of Death. This bonus probably helps them in the early game, whereas an opponent may not have substantial happiness til much later. While they don't have city happiness, they also get a flat bonus to all resources simply for being undead. ![]() Coupled with the fact that you're almost guaranteed to be offered a Necro hero on the first turn - means an abundance of healing, not a lack of it. Dreadnaughts that also have a specific heal for machines, also must level up to gain the healing skill. Even Archdruids and Theocrats have to gain a few levels before having a heal. I don't think that Necros have a lack of healing at all - they're the only hero that starts with a healing skill by default. ![]()
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